Thursday, June 7, 2012

Modelling a Guitar Bridge

hey guyz... i thought of coming back with a simple 3ds max modelling tutorial...
this is making a GUITAR BRIDGE.








Today we are going to box model a floyd rose bridge for guitars:


Start by creating a simple box 1 x 1 x 1:
After convert it to an editable poly. Notice that you will work a lot with Quickslice function in this one:



Using the poly selection, then extrude the box like in the image, that will help us to get the basic shape of a floyd rose guitar bridge



Delete some polygons to open holes in the upper part of the floyd rose, this holes will serve later on to pass the bolts that help tuning the guitar that has this kind of locking system.

You don't have to worry about how precise the holes will be, we cna take care about this later


Using the symmetry function, you only have to do half of the way, as if you wer modeling a car

At this point I created a material using a bitmap and setting it to be show in the viewport, that allowed me to work around the proportions of the floyd rose bridge.



At this point i started t work around the details using cylinders for tuning knobs in the higher part of the bridge.


Then i moved on to the other parts of the floyd rose without meshing smoothing them, they are all boxes or cylinders, and reference images help a lot in this



At this point, the model was ready, i used meshmooth on basically everything, but since they are mostly boxes and small parts, you really have to use a lot of quickslices to avoid really lousy and deformed results when you use meshmooth


Moving on tho the render: I used a Vray material with fresnel on diffuse wit yellow/orange and a yellow reflections for the gold, and the black parts just a vray material with diffuse on full black and reflections at 0.90 or around that, a little post production on photoshop was handy to get this final result:





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